What is AnyPS5?
AnyPS5 is an open-source tool for automatic porting of PS5 executables to Linux and Windows. It converts the game's executable into a native program for your PC and supplies its own versions of the console's system libraries.
- Made by GitHub user boykopovar, with outside contributors
- Licensed under GPL-2.0 only
- Two parts: a relinker and reimplemented system PRX libraries
- Graphics go through Vulkan; PS5 shaders are recompiled to SPIR-V
- Early stage: one game reported playable as of October 2026
How AnyPS5 works
A PS5 uses an x86-64 AMD processor, the same CPU family found in most gaming PCs. Because of that, the game's machine code does not need to be translated instruction by instruction the way an emulator for a different architecture would do it.
AnyPS5 takes advantage of this in two steps:
- Relinker. It rewrites the PS5 executable into the native format of the target system: a Linux ELF by default, a Windows PE file with
--windows. - System libraries. A PS5 game calls into system modules for everything from memory and threads to graphics, audio and save data. AnyPS5 ships its own implementations of those libraries (libc, libkernel, the Agc graphics driver and many
libSce*modules) built for the target OS, and the converted game links against them dynamically.
The README sums it up as "no emulation or separate runtime process". The converted game runs as an ordinary program on your PC.
Graphics and input
The PS5 GPU uses AMD shader code. AnyPS5 includes a shader recompiler that turns those shaders into SPIR-V for Vulkan. The project's progress page lists 1,166 of 1,166 GPU shader instructions as handled on October 13, 2026.
Controllers that SDL can map are supported, including analog sticks and triggers. Keyboard and mouse can be configured with an anyps5-input.ini file, documented in the repo under docs/user/INPUT_MAPPING.md.
AnyPS5 compared with an emulator
| AnyPS5 | Typical console emulator | |
|---|---|---|
| CPU code | Runs natively after relinking | Interpreted or recompiled at run time |
| Runtime | No separate runtime process | Game runs inside the emulator process |
| System software | Reimplemented libraries, loaded as normal dynamic libraries | Reimplemented or emulated inside the emulator |
| Output | A native .exe or ELF plus libs/ and app0/ folders | Nothing is converted; you load the game each time |
What it cannot do yet
- Most games do not run. The project reports library coverage of 88.05%, but that number counts only the functions the project has declared so far, not every function in the PS5 system software. A game stops as soon as it hits something missing.
- Failures are abrupt. Unsupported or unexpected states raise a runtime error that is printed to stderr before the program exits.
- It needs decrypted input. Encrypted SELF/fSELF containers are skipped with a warning. Press coverage notes that in practice a decrypted dump comes from a modified console.
- No online services. v0.1.1 added an offline networking stack. Support for PlayStation Network play has not been announced.
Who is behind it
The repository belongs to the GitHub account boykopovar. No company or public identity has been announced beyond that handle. According to Held Games, the repository was created on August 3, 2026, and the first two releases credit at least seven contributors besides the maintainer. On October 13, 2026 the repo page showed 7,084 commits, about 34.4k stars, 3.0k forks and 546 pull requests.
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FAQ
Is AnyPS5 an emulator?
No. It converts the executable to a native program and provides replacement system libraries. Nothing is emulated at run time.
Why is it sometimes compared to Proton?
Tom's Hardware described the approach as Proton-like: instead of emulating hardware, it provides the system interfaces a program expects on a different operating system. AnyPS5 additionally has to convert the executable format first.
Is AnyPS5 safe?
The source is public under GPL-2.0, so anyone can inspect and build it. The risk is in copies: only download from the official boykopovar repository, or compile it yourself.
Has Sony commented on AnyPS5?
No public statement from Sony has been reported in the coverage we reviewed.
Unofficial information site. Not affiliated with the AnyPS5 project, its maintainer boykopovar, or Sony Interactive Entertainment. PlayStation and PS5 are trademarks of Sony Interactive Entertainment Inc. This site hosts no games, firmware, keys or AnyPS5 builds; every download link points to the project's own GitHub pages.