AnyPS5 development progress
A snapshot of where AnyPS5 stood on October 13, 2026, taken from the project's own progress page and GitHub releases. The official tracker regenerates on every push to the main branch.
Open the official progress tracker
- System libraries: 3,204 of 3,639 declared functions, 88.05%
- GPU shader instructions: 1,166 of 1,166
- Latest release: v0.1.1 (Sep 28, 2026)
- Repo activity: 7,084 commits, 546 pull requests, 150 open issues
Coverage of key libraries
| Library | Role | Implemented | Coverage |
|---|---|---|---|
| libc | C standard library | 734 / 742 | 99% |
| libkernel | Kernel interface | 567 / 605 | 94% |
| libSceAgc | Graphics API | 206 / 229 | 90% |
| libSceAgcDriver | Graphics driver | 46 / 52 | 88% |
| libSceAmpr | File and memory streaming | 137 / 148 | 93% |
| libSceVideoOut | Video output | 42 / 45 | 93% |
| libSceAudioOut | Audio output | 35 / 48 | 73% |
| libScePad | Controller | 25 / 42 | 60% |
| libSceFont | Fonts | 120 / 195 | 62% |
| libSceSaveData | Save data | 9 / 9 | 100% |
| libSceNet | Networking | 48 / 50 | 96% |
| libSceNpTrophy2 | Trophies | 17 / 18 | 94% |
| libSceSsl | TLS | 8 / 28 | 29% |
| libSceHmd2 | VR headset | 1 / 30 | 3% |
Read from the official progress page on October 13, 2026. The role column is our plain-language description. Percentages count only functions the project has declared so far, so the totals grow over time and a number can go down as well as up.
Releases
| Version | Published | Highlights |
|---|---|---|
| v0.1.1 (latest) | Sep 28, 2026 | FreeType-based sceFont ported from shadPS4; general save-data core; message dialog state machine; offline socket, epoll and resolver stack; AvPlayer state machine; libc and shader additions; relinker now uses the app0 module layout with clearer diagnostics; portable save paths |
| v0.1.0 | Sep 28, 2026 | First release, about 61 changes across the kernel, libc, the AGC graphics driver, shader translation, the relinker, input and controller support, audio, and CI and tooling. Twelve first-time contributors credited |
Each release lists 10 assets on GitHub. Download them only from the official Releases page.
Timeline
| Date (2026) | What happened |
|---|---|
| Aug 3 | Repository created on GitHub, according to Held Games |
| Sep 23 | Still no release and no completed game launch, per Held Games |
| Sep 25 to 27 | Wave of press coverage: VideoCardz, Tom's Hardware, HardwareBusters, KitGuru, NotebookCheck |
| Sep 28 | v0.1.0 and v0.1.1 published with Linux and Windows builds |
| Early Oct | Hacker News thread "AnyPS5: Port PS5 binaries to PC without emulation" passes 370 points |
| Oct 13 | 88.05% library coverage; about 34.4k stars and 3.0k forks on the repo page |
What comes next
No roadmap with dates has been published. The practical direction is visible in the tracker and the bring-up threads: fill in missing library functions, get more titles past their current blockers, and broaden what the relinker handles. The next release date is not announced.
To follow along, watch the Releases page and the progress history page linked from the tracker.
FAQ
What is the latest AnyPS5 version?
v0.1.1, published September 28, 2026. It was still marked Latest on the official Releases page on October 13, 2026.
Does 88% mean 88% of games work?
No. It is the share of declared system library functions that have an implementation. One missing function is enough to stop a game.
When is the next release?
Not announced.
How can I contribute?
The repository links contributing, architecture and code-style documents from its README. Pull requests and game test reports are both accepted there.
Unofficial information site. Not affiliated with the AnyPS5 project, its maintainer boykopovar, or Sony Interactive Entertainment. PlayStation and PS5 are trademarks of Sony Interactive Entertainment Inc. This site hosts no games, firmware, keys or AnyPS5 builds; every download link points to the project's own GitHub pages.