AnyPS5 compatibility list
Compatibility is established one title at a time, and the list is short. A game that is not on the list has not been verified, which is different from being known to fail.
- Reported playable: Dreaming Sarah (PPSA02929), on Windows
- No large commercial game has been reported playable
- Live per-game status: the community blocker map linked from the README
- Test reports live in the repo's "Game bring-up" Discussions
Games reported so far
| Game | Title ID | Status | Platform | Source |
|---|---|---|---|---|
| Dreaming Sarah (2D platformer) | PPSA02929 | In game, playable | Windows (Linux status unknown) | Held Games, citing the project's compatibility list |
| Unnamed commercial game | Not published | Reached its logo, then failed around frame 71 on a missing save-data file. v0.1.1 added the save-data core that addressed this failure | Not published | Held Games |
We could not load the live blocker map's data while writing this page, so the table reflects published reports rather than a direct reading of the map. Check the map for the current state.
Reported performance: Dreaming Sarah
| CPU | GPU | Frame rate |
|---|---|---|
| Intel Core i5-7500 | GeForce GTX 1050 Ti | 60 FPS |
| Intel Core i5-7200 | Intel HD Graphics 620 | 36 FPS |
Figures as reported by Held Games. They are for a light 2D game and say little about demanding 3D titles.
Why the list is so short
A converted game runs until it calls a system function AnyPS5 does not implement, then stops. Small games use a small slice of the system software, so they are the first to get through. Larger games touch far more of it: more of the graphics driver, video playback, fonts, save data, networking and trophies.
The project's 88.05% library figure is not a compatibility percentage. It counts only functions the project has declared so far, and the total keeps growing as contributors declare more.
Removing the emulation layer saves CPU overhead, not GPU work. PS5 games were built for a GPU well above entry-level PC hardware, so demanding titles will need a correspondingly capable graphics card once they run at all.
How to check a specific game
- Look it up on the blocker map
The community blocker map is built from public GitHub data and shows how far each game gets. - Search the Game bring-up discussions
Each title gets its own thread in the repository's Discussions, with logs and progress. - Audit the imports yourself
After converting your own copy, run the repo'stools/import_audit.pyto see which imported functions are implemented, stubbed or absent. - Report what you find
Post results in the matching bring-up thread so the map stays accurate.
FAQ
Does AnyPS5 run big PS5 exclusives?
No such result has been reported. NotebookCheck noted that the method has not been demonstrated beyond small indie titles.
Is there an official compatibility list?
The README links a community-built blocker map and the Game bring-up discussions as the places to track per-game progress.
Does it work on Linux?
Linux is a supported target and the default relinker output. The one playable report so far is for Windows, with Linux status listed as unknown.
Will Steam Deck or other handhelds benefit?
Not announced. Handheld GPUs are far weaker than a PS5's, so any benefit would depend on the game.
Unofficial information site. Not affiliated with the AnyPS5 project, its maintainer boykopovar, or Sony Interactive Entertainment. PlayStation and PS5 are trademarks of Sony Interactive Entertainment Inc. This site hosts no games, firmware, keys or AnyPS5 builds; every download link points to the project's own GitHub pages.